A MinecraftFallbackRoute defines where players are sent when they cannot reach their primary destination — for example, when a game server is full or offline. Fallback routes are evaluated by the network proxy and do not affect edge-layer hostname routing.
API group: gateway.networking.minefleet.dev/v1alpha1
Example
Spec fields
parentRefs
Which Gateway listeners this route attaches to. Same structure as MinecraftJoinRoute.parentRefs.
backendRefs
The fallback backend(s) to redirect players to. Same structure as MinecraftJoinRoute.backendRefs, including optional distributionStrategy.
filterRules
A list of rule sets that define when this fallback applies.
MinecraftFallbackFilterRule fields:
fallbackFor is the key distinguisher from join routes. It lets you say “when any server matching these labels is unavailable, send players here” without hardcoding service names.
priority
Same as MinecraftJoinRoute.priority. Higher values take precedence when multiple fallback routes could match.
Difference from MinecraftJoinRoute
fallbackFor resolution
At snapshot build time, the controller evaluates fallbackFor.matchLabels against all EndpointSlices in the discovered namespace(s). It uses the kubernetes.io/service-name label on EndpointSlices to resolve selectors to concrete namespace/name service references.
This means that if you scale a game server down to zero replicas, the EndpointSlice becomes empty and the network proxy can detect the unavailability and activate the fallback route.
Status
Same structure as MinecraftJoinRoute — standard Gateway API RouteStatus with a parents list and Accepted condition. Last modified on April 19, 2026